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| | PRINT | | Seven Steps to Sustainability |
Brighton, June 2006 – If you build it, will they stay? Much eLearning is built quickly these days, but is it built to last, or does it wither on the vine? Kineo explains how to ensure your learning is sustainable in a free briefing paper released this week.
Mark Harrison, a partner with Kineo, the leading eLearning consultancy, recently led a consultation process with over 100 of the UK’s foremost learning professionals as part of the UK global network of ASTD. The mission was to identify the characteristics of the most successful learning organisations. Four major traits emerged: alignment, effectiveness, efficiency and sustainability.
This week sees the publication of Kineo’s free briefing on sustainability, completing a four-part series. It identifies the seven key steps a learning professional can take to ensure learning is sustainable.
Harrison commented: "Being efficient in delivering the goods in eLearning is meaningless until you can ensure that it continues to have an effect when you move on to your next initiative. You need to create self-perpetuating networks of champions – in effect transfer responsibility for the continued success of the learning to learners and champions".
The briefing outlines seven steps for sustainability in learning and includes a checklist to help learning and training professionals audit their current performance.
Harrison concluded: "With the addition of this sustainability briefing to our insights on alignment, effectiveness and efficiency, we provide a full learning strategy master plan to assist learning professionals everywhere."
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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