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| | PRINT | | The Future of Learning |
Amsterdam, March 2006 – IOS Press has launched a new book series called "The Future of Learning", whose aim is to present the latest advances in this important area, based on a sound foundation. Pedagogic, economic, structural, and organizational aspects are treated, as well as the latest technologies, the influence of changing attitudes, and globalization. Updated, well-founded information that can be used in improving the learning process in both formal and informal contexts is provided.
Maja Pivec edited the first volume of the series. Entitled "Affective and Emotional Aspects of Human-Computer Interaction. Game-Based and Innovative Learning Approaches" (ISBN: 1-58603-572-X), it discusses emotions, motivation, games, and game-experience in the learning process.
New research methods in the field of learning are related to affective and emotional approaches to computer-supported learning and human-computer interactions.
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| | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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