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Game-based Learning at Schools
Maja PivecBrussels, September 2006 - How should an educational game be designed? How to avoid cheating? Can games contribute to the creativity of learners? Elearningeuropa.info has published a user generated interview with Maja Pivec, the project coordinator of Special Interest Group for Game Based Learning in Universities (SIG-GLUE), discussing major aspects of game-based learning.

To stimulate and assess high quality games in learning, the European Special Interest Group for Game-based Learning in Universities and lifElong Learning SIG-GLUE started a quality stamp service for games in May 2006. It is focused on fully developed games already in use as well as on games prototypes.

"Games can be applied as a tool to foster various aspects of the life-long learning process", project manager Maja Pivec is convinced. "When designing your own game, it is always a challenge to ensure that the game is linear enough to cover all aspects for learning, yet not so linear that it would restrict players’ further gameplay if they got stuck." In the interview posted at Elearningeuropa.info she reveals many more insights and tipps.

Maja Pivec will lead a round table discussion about the purpose of games in learning, quality issues and theoretical foundations of games design and development on Friday, December 1.
 
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