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| In the Hinterlands |
| Educational Technology for Urban Schools |
Sao Paulo (BR), November 2009 - Betina von Staa is a doctor of Applied Linguistics at the Catholic University in São Paulo, Brazil. She is also research coordinator for Educational Technology at Positivo Informática, and she has also worked in face-to-face and in distance teacher professional development. Here, Dr. von Staa offers her insights into the impact of educational technology in her country. [more...] |
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| Social Media |
| Growing Up in Public: Digital Identity and Youth |
Brussels (BE), November 2009 - The meaning and importance of digital identity across formal and informal lifelong learning pathways will be one of the topics at ONLINE EDUCA BERLIN 2009. Margarita Perez Garcia from MENON is one of the presenters who will discuss the issues of the management and control of our digital identity, as well as the impact that our increased online visibility, through the use of the social web, has on our digital lives. [more...] |
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| Public-Private Model |
| The Jordan Education Initiative |
Amman (JO), November 2009 - The session “MENA Atelier” discusses challenges faced by the MENA region with regard to eLearning and ICT and also highlights important achievements. One of the projects that will be presented is the Jordan Education Initiative. Mustafa Nasereddin, Executive Director of the Talal Abu-Ghazaleh Organization in Jordan and also founding chairman of the Union of Arab ICT Associations, IJMA3, has been involved in a wide range of human development and technology management projects and is building on a continuous development of eLearning in Jordan’s schools. [more...] |
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| Digital Natives |
| To Have a Relationship to Whatever the Culture Is |
New York, NY (USA), October 2008 - Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the founder and CEO of Games2train. In the following interview, he reflects on issues like: "Schools are stuck in the twentieth century, but students have rushed into the twenty first. How can educational institutions catch up and provide learners with a relevant education?" Dr. Birigt Gaiser sought the answer for this and other questions for CHECK.point eLearning. [more...] |
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| Plagiarism |
| Search Engine Detects Content Thieves |
| Warsaw (PL), September 2008 - Dr. Sebastian Kawczynski is CEO of Plagiat.pl, owner of the service www.strikeplagiarism.com. Kirsten Seegmüller interviewed him for CHECK.point eLearning on plagiarism, which has become a problem in education, with students copying the work of others instead of writing their own papers. Kawczynski discusses the importance of knowledge availability while making it clear that plagiarism has nothing to do with open content. [more...] |
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| Teacher Training |
| Elearning 2.0 – A Stepping Stone to Elearning 3.0? |
Grenaa (DK), November 2007 – Anne Fox is teacher trainer in the Experience-Based Learning Project, a Danish project piloting teacher training in the adoption of web 2.0 tools in secondary education. For CHECK.point eLearning, she reveals her findings and gives advice to other teacher trainers. [more...] |
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| So We Got It Wrong! |
| How the Lessons from a Disaster Led to Success |
Edinburgh (UK), November 2007 – Making mistakes in the past did not stop Andrew Watt and his colleagues from the City of Edinburgh Council from continuing with eLearning. In his presentation, Andrew Watt takes an honest look at the lessons learnt and draws out guidelines for implementing online learning in schools and other educational situations. [more...] |
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| Virtual Guide |
| Interactive Romania Launched |
Bucharest (RO), June 2007 – (by Elena Lita) Shortly before the start of the Romanian National Testing Session, INTUITEXT, the eContent Solutions Division of the Romanian company SOFTWIN, has launched Geografika - Interactive Romania, the first virtual Guide of Romania and the easiest way to discover the country for school children and everyone else. Sorin Guleac, INTUITEXT’s Educational Commercial Manager, was kind enough to speak to us about their new product. [more...] |
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| SchoolNet Uganda |
| Inspiring Science Education for Girls |
Kampala (UGA), May 2007 - Across Africa, there is an alarming decline in the number of students graduating from universities and higher education institutions who have completed science-related courses. The situation is extremely bad for the female students. SchoolNet Uganda is working with NGOs as well as the Ministry of Education and Sports to address this serious issue. Daniel Kakinda, Executive and Training Director of SchoolNet Uganda gives insight into his project. [more...] |
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| Cognitive eLearning |
| Successful Strategies for Implementing ICT in Schools |
| Nairobi (KEN), May 2007 - James Kiarie is Senior Quality Assurance and Standards Officer at the Ministry of Education, Kenya. He is involved in various projects on computer use in school. At the eLearning Africa conference, he will present his findings on the influence of teachers' cognitive eLearning readiness in the adoption of ICT in schools. [more...] |
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| Advanced Skills |
| Create media to learn about media |
Cambridge (UK), April 2007 – (by Kirsten Seegmüller) Innovative education uses computer games in order to make students learn better. Now children can create their own games – with the software MissionMaker. James Durran teaches at Parkside Community College, Cambridge, UK; as an 'Advanced Skills Teacher', he is involved in training other teachers as well as teaching students aged 11-16. He tested the tool. [more...] |
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| Highly Interactive |
| How to Play for an A |
Bucharest (RO), April 2007 – (by Elena Lita) INTUITEXT, the eContent Solutions Division of the Romanian company SOFTWIN, has recently unveiled the newest INTUITEXT products created for the international market, namely The Repository and the Geometry Collection. Both products have been developed by a professional team, including teachers, pedagogues, instructional designers, and subject-matter experts and have proved to be very attractive. Sorin Guleac, INTUITEXT Educational Commercial Manager, knows more about the subject. [more...] |
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| Knowledge Centers |
| Digital Literacy for Romanian Schools |
Bucharest (RO), February 2007 – (by Elena Lita) Between 2007 and 2010, 251 Romanian communities will benefit from Local Communities Electronic Networks (LCEN), as knowledge centers for offering citizens information and online services through the Knowledge Economy Project. The new rural and small urban communities will join the already-existing nine pilot communities. The project was initiated by the Romanian government with the support of the World Bank and coordinated by the Ministry of Communications and Information Technology. Diana Voicu, Knowledge Economy Project Management Unit Director, talks about the goals of the project she coordinates. [more...] |
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| eLearning for Kids |
| To Provide Children with Education Anywhere |
Ardmore, OK (USA), February 2007 – Nick van Dam Ph.D. is the Global Chief Learning Officer for Deloitte Touche Tohmatsu. He is an internationally recognized thought leader in Learning and Human Resources Development and the author of "The eLearning Fieldbook" (2004 and Mandarin edition, 2006) and "The Business Impact of eLearning" (2005). CHECKpoint eLearning met up with Nick at the Online Educa Berlin conference, which he attended in support of eLearning for Kids (EFK), a non-profit organization he founded in 2004. Nick was kind enough to answer several questions for us. [more...] |
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| Playful Learning |
| Game-based Learning at Schools |
Brussels, September 2006 - How should an educational game be designed? How to avoid cheating? Can games contribute to the creativity of learners? Elearningeuropa.info has published a user generated interview with Maja Pivec, the project coordinator of Special Interest Group for Game Based Learning in Universities (SIG-GLUE), discussing major aspects of game-based learning. [more...] |
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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