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| Intrinisic Motivation |
| Game-based Learning for Quality Education in Schools |
Graz (AT), July 2010 - Can learning be fun? Many people would not agree with this hypothesis since they remember their own educational history, which involved investing a lot of effort to pass exams in school and university. On the contrary, learning is often perceived as an exercise in getting results in the form of a certification – and for this reason, extrinsic motivation strongly dominates most of the learning process in primary and secondary education, at the university level, and even in vocational education and training. [more...] |
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| Specific Phenomenon |
| Open Educational Practices Lead to Quality in Education |
Milton Keynes (UK), July 2010 - There is an inherent connection between opening educational practices and quality of education. In the recent debates about the quality of OER and eLearning content in general, a structural problem becomes apparent. In many approaches, educational resources are evaluated and judged separately from their intended use, e.g. through certification or criteria-based approaches. [more...] |
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| New Service |
| Saffron Interactive Announces LMS in a Box |
| London (UK), June 2010 - LMS in a box is a Moodle-based solution that allows customers to quickly and easily make a branded learning management system available to their learners. It offers custom brand design, hosting, and support service. [more...] |
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| Obstacles to overcome |
| Mobile Solar Classrooms in Rural Uganda |
Kampala (UG), May 2010 - Three solar panels, a battery, ten folding chairs, five tables, fifteen Intel-powered Classmate PCs and two teachers in a small van: This is the basic "equipment" of the Mobile Solar Computer Classroom (MSCC). It has been en route through rural Uganda for two years now with the purpose of teaching pupils and teachers IT and computer skills. [more...] |
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| Education |
| Interactive Books for Science Students Published |
Oslo (NO), October 2009 - Edvantage group, an eLearning company and managed-learning service provider, in partnership with Greenbook Digital Publishing AS, a Norwegian all-digital publishing house, have released their first digital multi-book for use by science students. By using video, animation, sound, and various exercises, multi-books enhance learning and make it more enjoyable for students. Users don't have to be online to access the information, and the feedback from students and teachers has been positive. [more...] |
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| World Bank Study |
| ELearning in Russia's Schools |
| Moscow (RU), May 2009 - So far, the transition to a new economic system has brought little tangible benefit to Russia's education system. Disorganisation, underfunding, and a brain drain have made it difficult to adapt. In this situation, the authorities have launched a major effort to improve the employment of ICT to foster reform of Russia's education system and to help it catch up with standard practices in other countries. [more...] |
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| Games for eLearning |
| Serious Games: Fun Is a Good Motivator |
| Berlin, December 2008 – Gaming is being taken seriously by teachers and trainers all over the globe. Several panels during ONLINE EDUCA Berlin dealt with innovative games for eLearning. Serious gaming is often expensive to produce, but there are exceptions that demonstrate how a good idea or storyline can forge the foundation of a game that is fascinating and useful learning tool. [more...] |
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| Education |
| ELearning Applications Introduced to Schools in Romania |
Bucharest (RO), September 2008 - Over ninety primary and secondary schools all over the country were provided with Myria Educational computers in the first part of 2008. This was done through an extensive program sponsored by ALTEX, one of the leading Romanian retailers of household electrical appliances, electronics, ICT, and multimedia. Elena Lita of CHECK.point eLearning writes about this large, nationwide programme to introduce PCs and eLearning applications in Romania. [more...] |
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| Legal Obligations |
| What’s Cooking in the Copyright Kitchen? |
| Brisbane (AU), September 2008 - Emerging technologies are providing teachers and trainers with access to more information and resources than ever before, in more formats than ever imagined possible. However these new technologies also have new implications for copyright infringements. [more...] |
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| Research |
| Seventy Percent of Romanian Teachers Prefer Using ICTs |
| Bucharest (RO), July 2008 - (by Elena Lita) According to the results of the first evaluation research report on the implementation of the IT-Based Educational System in Romania, seven out of ten teachers in the country prefer to teach using the computer. The research was conducted between August 2007 and May 2008 by the University of Bucharest in collaboration with the Institute for Education Sciences, Centre for Innovation and Development in Education (TEHNE) and the Association for Education Sciences (ASTED). [more...] |
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| QTS Skills Tests |
| Pearson VUE Extends Partnership with TDA |
London (UK), July 2008 - Pearson VUE is helping to raise England's teaching standards through its delivery of the Qualified Teacher Status (QTS) skills tests for the Training and Development Agency for Schools (TDA). This new three-year partnership will see the specialist provider of Computer-Based-Testing (CBT) solutions, who deliver electronic tests to over 35,000 trainee teachers each year, helping the Government ensure greater measurability and performance in the profession. [more...] |
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| Interactive Learning |
| Budgeting for Sustainable Open Schools |
| Vancouver (CA), April 2008 - In its work in developing and promoting sustainable models, the intergovernmental body Commonwealth of Learning (COL) has identified cost and financing of distance education as a critical element in planning for Open Schools. [more...] |
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| Interactive Learning |
| Trains, Virtual Worlds, Serious Games, and Kids |
Richardson, TX (USA), March 2008 - Red Knight Learning Systems, based in Dallas, Texas, has been selected as a strategic partner in the design and development of a unique new interactive learning project for kids. "Chuggington" is an entertainment property being developed by London-based Ludorum, plc that follows the adventures of three young train engines, their human caretakers, and their fellow train friends. [more...] |
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| Children’s Charity |
| eLearning Awareness Programmes Developed |
| Ilford/London (UK), February 2008 - Leading children's charity Barnardo's, working in partnership with online learning developers Nelson Croom, has released two new elearning programmes that inform professionals about Attention Deficit Hyperactivity Disorder (ADHD) and behaviour in schools. The training courses form part of a new training, learning, and consultancy service called Barnardo's tlc. [more...] |
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| US Panel Discussion |
| More Video Games, Fewer Books at Schools? |
| Chicago, IL (US), April 2007 – Of all of the proposals aimed at improving America's failing schools, there's one idea kids will really like: more video games and fewer books. At least a number of educators hope so, arguing that children will get more excited about school and that video games can present real-life problems to solve. [more...] |
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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