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Education 
Interactive Books for Science Students Published
Oslo (NO), October 2009 - Edvantage group, an eLearning company and managed-learning service provider, in partnership with Greenbook Digital Publishing AS, a Norwegian all-digital publishing house, have released their first digital multi-book for use by science students. By using video, animation, sound, and various exercises, multi-books enhance learning and make it more enjoyable for students. Users don't have to be online to access the information, and the feedback from students and teachers has been positive. [more...]
 
World Bank Study 
ELearning in Russia's Schools
Moscow (RU), May 2009 - So far, the transition to a new economic system has brought little tangible benefit to Russia's education system. Disorganisation, underfunding, and a brain drain have made it difficult to adapt. In this situation, the authorities have launched a major effort to improve the employment of ICT to foster reform of Russia's education system and to help it catch up with standard practices in other countries. [more...]
 
Games for eLearning 
Serious Games: Fun Is a Good Motivator
Berlin, December 2008 – Gaming is being taken seriously by teachers and trainers all over the globe. Several panels during ONLINE EDUCA Berlin dealt with innovative games for eLearning. Serious gaming is often expensive to produce, but there are exceptions that demonstrate how a good idea or storyline can forge the foundation of a game that is fascinating and useful learning tool. [more...]
 
Education 
ELearning Applications Introduced to Schools in Romania
Bucharest (RO), September 2008 - Over ninety primary and secondary schools all over the country were provided with Myria Educational computers in the first part of 2008. This was done through an extensive program sponsored by ALTEX, one of the leading Romanian retailers of household electrical appliances, electronics, ICT, and multimedia. Elena Lita of CHECK.point eLearning writes about this large, nationwide programme to introduce PCs and eLearning applications in Romania. [more...]
 
Legal Obligations 
What’s Cooking in the Copyright Kitchen?
Brisbane (AU), September 2008 - Emerging technologies are providing teachers and trainers with access to more information and resources than ever before, in more formats than ever imagined possible. However these new technologies also have new implications for copyright infringements. [more...]
 
Research 
Seventy Percent of Romanian Teachers Prefer Using ICTs
Bucharest (RO), July 2008 - (by Elena Lita) According to the results of the first evaluation research report on the implementation of the IT-Based Educational System in Romania, seven out of ten teachers in the country prefer to teach using the computer. The research was conducted between August 2007 and May 2008 by the University of Bucharest in collaboration with the Institute for Education Sciences, Centre for Innovation and Development in Education (TEHNE) and the Association for Education Sciences (ASTED). [more...]
 
QTS Skills Tests 
Pearson VUE Extends Partnership with TDA
London (UK), July 2008 - Pearson VUE is helping to raise England's teaching standards through its delivery of the Qualified Teacher Status (QTS) skills tests for the Training and Development Agency for Schools (TDA). This new three-year partnership will see the specialist provider of Computer-Based-Testing (CBT) solutions, who deliver electronic tests to over 35,000 trainee teachers each year, helping the Government ensure greater measurability and performance in the profession. [more...]
 
Interactive Learning 
Budgeting for Sustainable Open Schools
Vancouver (CA), April 2008 - In its work in developing and promoting sustainable models, the intergovernmental body Commonwealth of Learning (COL) has identified cost and financing of distance education as a critical element in planning for Open Schools. [more...]
 
Interactive Learning 
Trains, Virtual Worlds, Serious Games, and Kids
Richardson, TX (USA), March 2008 - Red Knight Learning Systems, based in Dallas, Texas, has been selected as a strategic partner in the design and development of a unique new interactive learning project for kids. "Chuggington" is an entertainment property being developed by London-based Ludorum, plc that follows the adventures of three young train engines, their human caretakers, and their fellow train friends. [more...]
 
Children’s Charity 
eLearning Awareness Programmes Developed
Ilford/London (UK), February 2008 - Leading children's charity Barnardo's, working in partnership with online learning developers Nelson Croom, has released two new elearning programmes that inform professionals about Attention Deficit Hyperactivity Disorder (ADHD) and behaviour in schools. The training courses form part of a new training, learning, and consultancy service called Barnardo's tlc. [more...]
 
US Panel Discussion 
More Video Games, Fewer Books at Schools?
Chicago, IL (US), April 2007 – Of all of the proposals aimed at improving America's failing schools, there's one idea kids will really like: more video games and fewer books. At least a number of educators hope so, arguing that children will get more excited about school and that video games can present real-life problems to solve. [more...]
 
British Education 
Demos Publishes Report on School-Aged Learners
London (UK), March 2007 – Demos, the UK thinktank for everyday democracy, published an eighty-page report entitled "Their Space: Education for a Digital Generation", written by Hannah Green and Celia Hannon. The report, which focuses on school-aged learners, questions some of the myths that dominate current thinking about technology and education. [more...]
 
Computer Games 
Give up the Teacher's Monopoly on Teaching
Copenhagen (DK), February 2007 – (by Tonny Hansen) The trade cog is leaving Lübeck, loaded with Flemish linen and barrels of tar bound for Bergen, where a cargo of iron ore is waiting for a vessel to bring it on to Stralsund. The 6th graders in the Höjby school in Odense, Denmark are having great fun during their history lessons. Teacher and school librarian Ella Myhring has introduced them to both facts about the medieval Hansa League and to the computer game Patricia III. Those seem to be a good combination, for although the activities of the class seem to involve a lot of playing, they bring the pupils up to curriculum standards. [more...]
 
iPodagogy 
Students and Teachers Are All Ears
Edinburgh, November 2006 – (by Andrew Watt, Senior Development Officer eTeam) The iPod has almost instant appeal to everyone and despite the best efforts of competitors is still the "must have" mp3 player. Can education make use of this sort of device and its desirability? Read and marvel at what happens when you give a class of Scottish students and their teachers an iPod each. [more...]
 
Non-Profit 
eLearning for Foster Parents
Sunrise (FL, USA), October 2006 – More than 5,500 foster parents across the State of New Jersey will receive online, at-home training with the LearnCenter Workforce Productivity Suite by Learn.com® as early as next year. [more...]
 




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Premium Content 
Second Life as
an eLearning Platform
3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?" More information