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| Information Overload |
| Tagging to Increase Information Accessibility |
Pori (FI), November 2009 - Harri Ketamo, PhD, is a Principal Lecturer at Satakunta University of Applied Sciences and Adjunct Professor at Tampere University of Technology. His research focuses on conceptual learning, complex adaptive systems, machine learning, user modeling, and game AIs. Currently, Harri is developing teachable agents that can be used to help people to deal with information overload. At ONLINE EDUCA, he will let the cat out of the bag as to how this is done. [more...] |
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| Cross-Country Comparison |
| Increasing Heterogeneity of Enrolments in Higher Education |
Maastricht (NL), November 2009 - Dr. Bart Rienties is a researcher of the effective use of eLearning and project manager of several national and European eLearning innovation projects at Maastricht University. He leads a research and development team that has implemented and evaluated new tools which enhance learning in virtual groups. His topic at ONLINE EDUCA is "A Cross-Country Comparison of 120 Effective Online Courses: What Works?" [more...] |
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| Collaboration Solution |
| Global Network for Supinfo |
Paris (F), July 2009 – Supinfo – the International Institute of Information Technology in Paris recently decided to work with the collaboration solution Cisco WebEx. François Fanuel, Systems and Network Manager at Supinfo tells CHECK.point eLearning why a global network is crucial for students when it comes to working with tutors and other students distributed all over the world. [more...] |
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| Key roles |
| Ways Cell Phones Can Be Used to Enhance Learning |
Guelph (CA), May 2009 - Currently, cell phones are being used to assist instructors and students in scheduling their tasks and appointments. Over the past few years, however, research efforts have been aimed at enabling students to access course material from their cell phones. Qusay Mahmoud from The Centre for Mobile Education and Research believes this is a very limited vision of mobile learning. At eLearning Africa 2009 he will discuss why. [more...] |
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| Gender Aspects |
| Human Rights in Educational Frameworks |
Sohag (EG), May 2009 - HDEA is a Human Development and Education Association in Upper Egypt. Its work is focused on developing the education frameworks in Upper Egypt and incorporating human rights in educational frameworks. Shaima Aly is the Gender and Education program manager in the Association and has been working with this NGO for more than nine years. She will present her activities at eLearning Africa 2009 in the section "ICTs – Widening the Gender Gap or Improving Chances for Women?". [more...] |
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| ICT for Change |
| Transforming Large Organisations |
Nancy (FR), November 2008 – Organisational transformation is never easy, and this is particularly the case when organisations are large and established like universities and public administrations. Deborah Arnold, project manager Vidéoscop-Université Nancy, describes to CHECK.point eLearning a way of promoting the use of ICT to support change for a more efficient and effective organisation. [more...] |
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| Video Lecturing |
| HumaniZing: More Than Just Engaging eLearning |
Singapore (SG), November 2008 – Recording lectures on video and making them available online is often a first step to providing asynchronous support to students. Using video lectures and conferencing systems, Dr. Daniel Tiong Hok Tan, professor at Nanyang Technological University of Singapore explained to CHECK.point eLearning how to develop from humaniZing eLearning to engaging learning surroundings. [more...] |
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| Web 2.0 in Poland |
| Using Virtual Worlds as Universities |
Lublin (PL), November 2008 – Social networking and the use of Web 2.0 tools like blogs and wikis open up a rich variety of opportunities for the education sector. Dr. Andrzej Wodecki, professor at Maria Curie Sklodowska University, Poland, described how his institution is making use of virtual worlds like Second Life as a traditional university to CHECK.point eLearning. [more...] |
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| Content Creation |
| Engaging the Millennial Generation |
Barcelona (E), November 2008 – Engaging the millennial generation puts a whole new set of demands on the learning provider regardless of the institution or organisation. Eva de Lera, Senior Strategist of the Office of Learning Technologies at Universitat Oberta de Catalunya (UOC) in Barcelona told CHECK.point eLearning about the project ENJOY Guidelines: 12 Guidelines for Designing Engaging eLearning Environments. [more...] |
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| Intercultural Learning |
| "There is no single, universal formula ..." |
Makuhari (JP), November 2008 – Learning across borders involves changes and adaptations in basic design methodologies as well as in management and support services. Dr. Kumiko Aoki, professor at the National Institute of Multimedia Education in Japan is convinced that cross-border learning provides unique opportunities. She explained to CHECK.point eLearning how the successful learning design of courses using ICT can promote intercultural dialogue. [more...] |
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| Serious Games |
| Gaming in Business and Management |
Haarlem (NL), November 2008 – People engaged in business and management studies have long seen the value of using gaming to engage learners. Ton Muns, eLearning expert at INHOLLAND University of Professional Education, explains why gaming enhances learning programs for business students regardless whether these students are engaged in full-time studies or in in-service professional development. [more...] |
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| E-Campus |
| Integrated Infrastructure: "1 click 2 eLearning" |
Zagreb (HR), November 2008 – Recently, the University of Zagreb, Croatia, established a large-scale eLearning service integrating various learning-management systems including Moodle, WebCT, a Croatian LMS called AhyCo, and many other systems. Kristijan Zimmer, Head of Information Services and the e-Educational Unit, told CHECK.point eLearning about benefits, challenges, and synergies created by using integrated technological eLearning solutions like E-Campus. [more...] |
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| Interactivity |
| Creating Truly Active Contents |
Ljubljana (SI), November 2008 – Creating and re-purposing content in a cost-effective and attractive manner is often top of the list when it comes to the challenges faced by eLearning providers – regardless of sector. Primoz Luksic, Institute of Mathematics, Physics and Mechanics (IMFM) in Ljubiljana, explained the difference between creating interactive and truly active content to CHECK.point eLearning. [more...] |
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| Internet Courses |
| Real projects favor serious studies |
Georgia (USA), October 2008 - Thomas C. Reeves is a Professor of Learning, Design, and Technology at the University of Georgia, where he teaches graduate-level evaluation, multimedia design, and research-methods courses. Kirsten Seegmüller interviewed him for CHECK.point eLearning on the quality of online content and how it affects the learning outcomes of students. In his own Internet course, he found out that teamwork and authentic projects with real clients increase students’ academic engagement. [more...] |
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| Lebanese Students |
| ELearning in Universities between War and Peace |
Zouk Mosbeh (LB), October 2008 - When Lebanon is in the news, it’s mostly for political conflicts. Behind the scene, teachers try to offer high-quality education. Kirsten Seegmüller spoke with Fawzi Baroud, who introduced eLearning at Notre Dame University, Lebanon, in 2001. The number of students has increased over the years, and professors believe that they need to meet their learning needs by integrating technology into teaching. The virtual learning environment (VLE) not only serves as a supplement of communication during political and security crises, but beyond that it has become an essential component in modern teaching. [more...] |
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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