First Media

How to Produce Great eLearning Content

Lincolnshire (UK), February 2020 - Ahead of their appearance at Learning Tech 2020, the creative eLearning design specialists First Media explain how they produce high-impact eLearning content for organisations such as the FA.

Let’s be honest, it wasn’t long ago that eLearning content wasn’t great. For the first decade or so of its existence, most eLearning courses were too text heavy, too dull, and far too formulaic. But then in the noughties, around the time when social media burst on to the scene and started to revolutionise the way that people consume digital media, eLearning had its own renaissance. Some eLearning design specialists embraced the advancements in technology and change of thinking and started to create great eLearning that puts the user at the centre of everything. First Media are one of the eLearning design specialists who do this better than most.

Why do we always put the user first? Stated simply, it generates engagement, and if users are engaged with the course, they are more likely to complete it and have the embedded learning filter through. Another million-dollar issue is how to engage an audience. The truth is that there isn’t one way that works for everyone. Every audience is different, but, as Liam Neeson might say, over the years we have acquired a particular set of skills (or in this case, techniques) that we always include in our content.

First off, we make sure our eLearning is bright and vibrant because at the end of the day, humans are all visual animals. This means it’s important that the content is appealing to the user - or at least not dull, anyway. Strong visuals also help to elevate the overall look and feel of the content. If we’re working with a client such as the Premier League, who are known for their eye-catching branding, we like to include as much of their identity in the content as possible.

We not only do this because it looks good, but because it will also feel right to the user. We also believe that the content shouldn’t ever feel too heavy. If it does, you have a problem because there’s no way that it’s going to keep someone’s attention. To prevent it, we like to divide up information into bite-sized chunks because then we can be creative with how we display the content, making it much more palatable for the user.

Good storytelling is vital to great eLearning, and interactive design helps to bring content to life. If it’s true that a picture says a thousand words, how much more can a video communicate? Video helps make the content much more memorable, and it can re-create real life scenarios. When used well, it really can enhance the users’ understanding of a subject. Video is great at holding a mirror up to real life, but illustration and animation are fantastic at bringing more abstract concepts to life. An eLearning designer has complete control over both the medium and the message when using illustration and animation, whether it’s a diagram, infographic, character, or scene.

Another proven way of increasing engagement in eLearning content is by including quizzes – because some people really like testing their knowledge. Traditionally, these come at the end of a course and can provide a useful metric to prove the overall effectiveness of the learning. We, however, prefer to play around with checks when knowledge takes place. Why do they have to be at the end of the course? In longer courses, we often have a couple of interactive videos, scenarios, or drag and drop graphics at the end of each section rather than a multiple choice test at the end.

One of the more recent design trends for eLearning is the use of gamification in the content. With the inclusion of a few clever challenges and rewards, it is possible to help both motivate and engage the user. Gamification is a gaming technique that’s been used to hook people for years, so it’s a savvy addition to any eLearning course that wants to engage its audience.

Although these interactive design techniques will no doubt elevate your content, the most important thing to consider is the message. After all, it’s the reason why you’re creating the course. We pride ourselves on really getting to know our clients and the subject matter and understanding what it is they are trying to communicate with their audience.

If the course is a brand induction, used to on-board new employees, the client will want the course to accurately showcase their company’s unique culture and get across all the company values. If we’re building a health and safety module aimed at a group of apprentices, though, it will be full of interactive design features to keep the audience engaged and also include a way to gain insight into the users’ knowledge and the overall course effectiveness.

Everything we’ve spoken about in this article goes into consideration when we produce our eLearning. And we believe this level of detail, combined with our ability to produce genuinely innovative content, have resulted in us working with some huge clients, some of whom we’ve worked with for almost 20 years. The FA are one of them. Over the years, we’ve produced eLearning content for young players, coaches, club officials, and match officials on topics including equality and diversity, safeguarding, anti-doping, and most recently, betting integrity.

So regardless of whom the content is designed to interest, or the message you’re trying to get across, First Media know how to produce great eLearning content. If you want to know more, come and listen to First Media director Shane Traill's presentation on "How to produce great eLearning content" at Learning Tech 2020, or find our stall at the exhibition. We’ll be at Stand L68.