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| Cooperation | PRINT | | Food for Thought |
Hannover (GER), December 2006 - Quality and standardisation in eLearning have become crucial success factors for organisations in learning, education, and training. In fact, eLearning is no longer in its "early adopter" stage but has become an integrated part of learning scenarios leading to major changes in educational organisations' orientation toward quality.
Thorough understanding of quality and standards in eLearning is critical in the building of a knowledge society. The handbook (ISBN-10: 3-540-32787-8, ISBN-13: 978-3-540-32787-5)
provides a cross-national perspective on these issues and draws a clear picture of the situation in quality development and standardisation. It covers topics of a rather fundamental nature in quality and standardisation research as well as descriptions of quality approaches, instruments, standards, experiences, and best practices. The Handbook is directed at learners, professionals, researchers, and policy makers – the creators of the next generation of learning.
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| | | | | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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