|
|
| Helios Project | PRINT | | Survey on the State of eLearning in Europe |
Brussels (BE), March 2007 – The Helios project is looking for participants for a free online survey. The specific subject of this survey is the relationship between eLearning and innovation of learning systems, with specific regards to formal education. Helios is a European-Commission-supported research project aiming at establishing a sustainable observation platform to monitor the progress of eLearning in Europe vis-ŕ-vis policy objectives and to forecast future scenarios of eLearning evolution.
This is the last of six thematic surveys to be carried out between 2005 and 2007. Survey participants are asked to answer, when possible, on the basis of their personal experience. By completing this short survey, participants will be making a significant contribution to Helios' understanding of the state of eLearning in Europe.
All information provided by any individual/organisation will be confidential and no one other than those responsible for carrying out the survey will have access to the information provided by individual respondents.
|
| |
|
Printview recommend article contact CHECKpoint | |
Copyright © CHECKpoint eLearning/INFObases GmbH Use of copyrighted material by copying, distribution - including in electronic format - as well as storage in database systems, the Internet, or Intranets is not permitted without prior approval in accordance with copyright law and is punishable by law |
| Top |
___________ ___________ ___________ ___________ ___________ ___________ ___________
|
|
|
| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
More information | | | | | |
|