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| Call for Workshops | PRINT | | Third EC-TEL to Take Place in Maastricht |
Maastricht (NL), February 2008 - The European Conference Series on Technology Enhanced Learning (EC-TEL) provides a unique opportunity and forum for researchers of all relevant disciplines to come together and discuss recent achievements and future challenges in TEL. EC-TEL 2008 invites all researchers involved in the various fields of TEL - education, psychology, computer science, and economics, etc. - to contribute to the scientific landscape of technology-enhanced learning. The third edition of the conference takes place in Maastricht, the Netherlands from 17 to 19 September, 2008.
In the context of EC-TEL 2008, workshop proposals on challenging topics that discuss specific issues relating to TEL are invited. The workshops at EC-TEL 2008 are expected to look beyond recent achievements to discuss specific topics, emerging research issues, new trends, and endeavors in TEL. The workshops should provide an excellent forum for discussion, so that novel work not yet finalized can be presented in an amicable and supportive environment.
EC-TEL 2008 offers the usual serviced workshops - to be held at the conference venue - where registration, catering, room allocation, and audiovisual equipment will be arranged for by the conference organizers. The workshops will take place on Wednesday, before the actual conference starts and can be either a half day or a whole day in duration.
The workshop proceedings will be published online as part of the CEUR Workshop proceedings series. The deadline for submission of proposals for workshops is April 1, 2008.
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| | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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