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| Interactive Learning | PRINT | | Budgeting for Sustainable Open Schools |
Vancouver (CA), April 2008 - In its work in developing and promoting sustainable models, the intergovernmental body Commonwealth of Learning (COL) has identified cost and financing of distance education as a critical element in planning for Open Schools. In response, COL is now developing an interactive learning resource to help member states develop sustainable open schools. Earlier consultations have resulted in a draft instructional guide for preparing open school budgets; it is now available for open consultation on WikiEducator.
Open Schools is a community node of WikiEducators that collaborates on the development of materials for school-level education that can be reused, remixed, and repurposed without restriction.
Open schooling uses high-quality self-instructional materials drawing on the research and experience of open distance learning. The open schooling approach uses these self-instructional materials in conjunction with a system of tutorial support provided through local study centres. WikiEducator's open schooling initiative aims to:
- build capacity among educators in using wiki methodologies for implementing open schooling approaches; and
- reduce the costs of producing self-instructional materials through international collaboration and a free content model.
- make a substantive contribution to achieving universal access to school-level education using free content.
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| | | | | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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