Mediadata
Imprint
Contact
Terms & conditions
   
       HOME       NEWSLETTER       RSS           SEARCH    



EVENTS
CORPORATE ELEARNING
UNIVERSITY
SCHOOLS
EUROPEAN PROJECTS
SERVICES
Books
Surveys
LINKS
ARCHIV
Free OnlinePRINT
CEDEFOP’S Forecast on Future Demand for Skills
Thessaloniki (GR), April 2008 - Cedefop’s study on the medium-term demand for skills, Future skill needs in Europe, the conclusions of which were presented in a high-profile conference at Cedefop, is now available free of charge. The publication reveals the employment impact of structural change across sectors and occupations.

This is why the projection of qualification requirements has moved to the top of the European education and labour market policy agenda. Labour markets evolve quickly, and new jobs are emerging, especially in the service sector. If we are to avoid skills mismatches, workers need to be redirected toward the expanding sectors and occupations. This leads to rises in qualifications requirements across the board and consequently in initial and continuous training demands.

Cedefop intends to produce forecasts of skill needs on a regular basis. In the coming months, the project will be examining emerging skill needs in two specific sectors: health care and environment.
 
The publication “Future skill needs in Europe. Medium-term forecast: synthesis report” can be downloaded here
 
 
Printview
recommend article
contact CHECKpoint
 
 




Top ___________ ___________ ___________ ___________ ___________ ___________ ___________
   
 
 
 
Premium Content 
Second Life as
an eLearning Platform
3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?" More information