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| Fast Adoption | PRINT | | 2008 Learning Technologist of the Year Award |
Oxford (UK), May 2008 - Entries for the 2008 Learning Technologist of the Year award are open. This is the second year that the Association for Learning Technology has run the awards, which celebrate and reward excellent practice and outstanding achievement in the learning technology field - the broad range of communication, information, and related technologies that can be used to support learning, teaching, and assessment.
Last year’s winning entries were from individuals and teams who had developed computer simulations to allow students to safely practice taking x-rays without the risks of radiation; a new online self- and peer-assessment system; and the development of an ePortfolio system that is used by over forty institutions. This year’s award is sponsored by learning and ICT solutions specialist, Tribal Group.
First, second, and third prizes will be awarded in each of two categories - individual and team:
1st prize £1000; 2nd prize £600; 3rd prize £300. The award is open to all individual members of ALT and to individuals and teams based in ALT member organisations worldwide.
The award will be judged by a panel chaired by Professor Stephen Heppell, described by DfES as the most influential academic of recent years in the field of technology and education. The awards will be presented in Leeds at the ALT conference on the evening of 10 September 2008, by David Cavallo, Chief Learning Architect of One Laptop Per Child, and Head of the Future of Learning Research Group at MIT Media Lab.
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| | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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