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| User Training | PRINT | | U&I Learning Signs Framework Contract with the EC |
Gent (BE), February 2009 - U&I Learning, an eLearning integrator active in Belgium, the Netherlands, and France, has signed a contract with the European Commission’s Directorate-General for Informatics (DIGIT) for the delivery of eLearning services. This contract was awarded to U&I Learning after an open call for tender procedure.
U&I Learning will not only be responsible for the design and development of bespoke eLearning modules, but also for the design of blended learning and virtual classroom material. The goal of the framework contract is to train end-users of the European Commission and the European Institutions in the use of software applications that are provided by the European Institutions.
The framework contract has a estimated value of a maximum of 7.2 million euros and will be valid for a maximum period of four years, split into an initial period of two years and a renewal twice per year thereafter.
In 2008, U&I Learning’s revenue reached an estimated twelve million euros with an EBITDA of 2.1 million euros. These figures, compared with 2007, represent a strong growth of 33% in revenue and 28% in EBITDA.
For 2009, thanks to the awarding of long-term customer contracts in 2008, the company forecasts a modest revenue growth to 13 million euros. Francis Declercq, President of U&I Learning, states: "With this important DIGIT contract, U&I Learning has again proved its international ambition, professionalism, and deep competency and leadership in the European eLearning market."
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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