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| Global Students | PRINT | | Learn.com Goes Etiquette with Protocol School |
Sunrise, FL (USA), November 2009 - Learn.com, a provider of workforce development and productivity, has announced that The Protocol School of Washington has selected the company's Learning Management System to provide Electronic Etiquette, Networking, Business Attire and Body Language eClasses to the world.
Using Learn.com, The Protocol School of Washington, an organization that provides professional business etiquette and protocol training and certification, developed four specialized ecommerce-enabled courses. For the first time, the organization will be able to sell these interactive courses online. Each course includes unique features such as quizzes, online registration, and interactive training videos.
"Before implementing Learn.com we offered five-day classroom-based training courses, but now we are able to meet the needs of a much broader audience by developing online training courses that are 30-45 minutes long and available 24/7", said Sarah Putlock, Director of Customer Relations and Marketing at The Protocol School of Washington. "This is a cost-effective way for our students to sharpen their social intelligence and professional image and requires far less time out of the office."
"We are excited about working with Learn.com and look forward to continuing to build and grow our course libraries in our "Outclass with eClass" program. Learn.com will make it easier for us to help our students stay prepared in the rapidly changing global marketplace. "Eventually, we may utilize additional out-of-the-box functionality by hosting webinars with subject matter experts," concluded Putlock.
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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