Mediadata
Imprint
Contact
Terms & conditions
   
       HOME       NEWSLETTER       RSS           SEARCH    



EVENTS
Calendar
Reports
CORPORATE ELEARNING
UNIVERSITY
SCHOOLS
EUROPEAN PROJECTS
SERVICES
LINKS
ARCHIV
Join InPRINT
Call for Papers for I-KNOW 2010
Graz (AT), February 2010 – The 2010 edition of I-KNOW, Europe’s premier conference on knowledge management and knowledge technologies, is being held 01-03 September in Graz, Austria. Now in its tenth year, I-KNOW has a tradition of bringing together Europe’s leading knowledge-management researchers and practitioners.

The novelty and quality of the contributions accepted are ensured by a high-level program committee featuring international experts on a broad range of knowledge-management topics. I-KNOW 2010 will be held concurrently with the I-SEMANTICS 2010 - International Conference on Semantic Systems.

Submissions and Conference Proceedings

I-KNOW 2010 invites the submission of original contributions from the academic, public, and industrial/commercial sectors. The conference focus is on application-oriented research with emphasis on information technologies for knowledge management and new management tools and methods. We welcome papers that present methods, tools, technologies best practices, and case studies.

All full papers accepted at I-KNOW 2010 will appear in a special issue of J.UCS - Journal of University Computer Science.

Conference topics include (but are not limited to)
  • knowledge management
  • knowledge discovery
  • knowledge services and knowledge technologies
  • social media
  • enterprise 2.0 and social web: case studies and evaluations
The Graz University of Technology’s Klaus Tochtermann and Hermann Maurer will chair the conference.

Important dates
  • Paper Submission Deadline: 08 March 2010
  • Notification of Acceptance: April 2010
  • Submission of Camera-Ready Paper: May 2010
 
Find more information
 
 
Printview
recommend article
contact CHECKpoint
 
 




Top ___________ ___________ ___________ ___________ ___________ ___________ ___________
   
 
 
 
Premium Content 
Second Life as
an eLearning Platform
3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?" More information