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Second Life as an eLearning Platform
3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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Market analysis and strategy development, return on investment in education and eLearning, educational management and controlling are some of the core areas of FiBS. Theoretically well founded and practically oriented FIBS is working at the intersection of research, consulting and policy. More about FiBS