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| Recognizing Excellence | PRINT | | Final Call for Entries for the Annual eLearning Awards |
Twyford (UK), June 2008 - The deadline for entries and submissions for the eLearning Awards 2008 is Monday 30 June 2008. e.learning age is taking entries for the eLearning Awards 2008. The Awards have continued to build on previous successes and last year attracted well over 100 entries from all over the world. This year there are five brand-new award categories.
The primary objective of the awards is to recognise excellence in the eLearning industry - the programmes, projects, and strategies that have enjoyed the greatest success this year.
The gala Awards Evening will take place on Thursday 6 November 2008 at the five-star Sheraton Park Lane Hotel in central London.
The thirteen award categories are:
- Most innovative new product in eLearning
- Most innovative application of learning technology
- Excellence in the production of learning content
- Meeting the needs of compliance for an external regulator or an internal workforce.
- The best eLearning project securing widespread adoption
- Best use of rapid eLearning content
- Best use of synchronous eLearning
- Best online or distance learning project
- Best learning game, simulation or virtual environment
- ELearning project team of the year
- ELearning development company of the year
- ELearning industry award for outstanding achievement - individual
- ELearning industry award for outstanding achievement - corporate
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| | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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