|
|
| Dial and Speak | PRINT | | Learnosity Connects Language Learners via Voxbone |
Brussels (BE), March 2009 - Voxbone has been chosen by languageLearning specialist Learnosity to connect language students around the world with their teachers and each other. Through its global IP network, Voxbone enables Learnosity’s students to share their native fluencies and accents for the cost of local calls.
The Learnosity platform and hosted applications have been deployed in major governmental education projects in Ireland and Australia; others are under consideration in more than ten other countries. In practice, students dial in on Voxbone numbers, enter their student IDs, and meet fellow students of their subject language on conference calls, where they conduct assigned role-playing conversations.
Teachers subsequently grade these conversations through a Web interface that clearly indicates whose voice is who’s. The system allows a few teachers to assess many students anywhere in the world.
One of Learnosity’s major goals is, for example, to use Voxbone numbers to enable native speakers of French to reach native Italian speakers affordably, taking turns switching teacher-student roles. In another application, Learnosity tests are offered to call centres to assess job seekers’ suitability for customer-service work.
Gavin Cooney, Learnosity CEO, says that simple scale and economy dictated their choice of mobile phones as the primary user device: "We can’t provide every student in a country with a laptop, broadband connection, and headsets, but we can easily put a phone in the hands of every student. In fact they already have one in most cases."
"As for teachers", he continues "they don’t have to book computer facilities within the school; they just ask the students to take out their phones and dial in. This removes a significant barrier to entry."
Voxbone’s DIDs (direct-inward-dial numbers) and network go hand in hand with that simplicity and economy. "Using Voxbone allows us to deal with only one telco", adds Cooney. "We can use the same infrastructure to allow students as far apart as Ireland and Australia to learn using our system. And we can immediately offer our product in 46 countries—including markets that we never would have dreamed of approaching so soon, such as Pakistan, South and Central America, and Eastern Europe."
|
| |
|
Printview recommend article contact CHECKpoint | |
Copyright © CHECKpoint eLearning/INFObases GmbH Use of copyrighted material by copying, distribution - including in electronic format - as well as storage in database systems, the Internet, or Intranets is not permitted without prior approval in accordance with copyright law and is punishable by law |
| Top |
___________ ___________ ___________ ___________ ___________ ___________ ___________
|
|
|
| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
More information | | | | | | | | |
|