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| Awards | PRINT | | Rapid eLearning Tools Honored in Three Categories |
Corona, CA (USA), October 2009 - Elearning! and Government Elearning! magazines, the industry voices of the eLearning market have announced the finalists of the Best of Elearning! Awards. Readers and professionals from both the private and public sector cast ballots for the best eLearning solutions providers across sixteen product categories.
Atlantic Link has announced that it has won three Excellence Honors for its collaborative rapid eLearning tools – "Content Point" and "Capture Point".
"The Best of Elearning! Awards program is the only readers’-choice awards in the market, and we are excited about expanding voting to federal, state, and local agencies, as well as educational institutions", reports Catherine Upton, group publisher of Elearning! and Government Elearning! magazines.
This year, the Elearning! Magazine Group received 1,755 nominations, twice the volume of last year’s program, making each category very competitive. Fifty-five individual products will be honored, of which 21 are new to their category. "These awards continue to recognize innovation and user satisfaction across a growing number of solution providers", explained Jerry Roche, editorial director of the Elearning! Magazine Group.
Atlantic Link’s CEO Tony Reddington commented, "To get into the finals and win three Excellence Honors is an incredible achievement for Atlantic Link. The fact that we’ve now been honored in the three categories that we focus on, Rapid Development Tools, ELearning Development Tools, and Simulation Tools, is especially pleasing. This shows that we’ve got an integrated solution for creating any kind of eLearning content rapidly and collaboratively".
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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