New York, NY (USA), December 2023 - Transfr, a leader in virtual reality-based skills training, has announced the launch of the Transfr SDK for its extended reality (XR) training platform, providing 3D designers with a set of high level, Unity-based low-code design tools to create interactive XR training simulations. Initially available in a closed Beta to select partners, the SDK provides a consistent experience across its simulation offerings. It creates an easier way to develop content on the Transfr platform, which is currently accessible by tens of thousands of students at over 1,000 locations across the U.S.
Inspired by Transfr's mission to create alternative classroom-to-career pathways, especially for economically disadvantaged students, using XR-based training, the SDK enables the broader developer community to contribute to the future of education. The Transfr SDK is a toolset and workflow to develop XR-based trainings. It provides interactive templates and a standardized UI/UX by leveraging the company's best practices, including its coach system.
"As a mission-based company, our goal is to provide students and adults looking to upskill with opportunities to build the skills they need to pursue with meaningful careers in the manufacturing, healthcare, electrical, automotive, and other industries," said Bharani Rajakumar, CEO and founder of Transfr. "By opening up our SDK to our partners and the larger 3D design community, we hope to empower creators to develop XR training solutions that allow for upward mobility. By providing more variety and access to the communities we serve, we can ensure that people from all walks of life can build meaningful, well-paying careers, especially those for whom a four-year college degree is out of reach."
Intended to be lightweight and scalable, the Transfr SDK is based on the company's learning offerings in producing its own content library. It enables designers and developers to incorporate a sophisticated array of interactions, all monitored by Transfr's digital coaches. This structured approach guides users through the training, providing assessment data in the company's dashboard for easy analysis. Key capabilities of the SDK include state management, custom mechanics and interactions, and custom 3D coaches.
With the launch of the Transfr SDK, the company has also utilized Qualcomm Technologies, Inc.'s Snapdragon Spaces™ XR Developer Platform, a cross-device SDK, to scale further and provide better access for 3D designers. By combining the immersive capabilities of XR with the practical, hands-on approach of Transfr, the hope is that this collaboration will create a new standard in vocational training.
"Transfr is at the forefront of transforming skills-based training for middle-skill careers by leveraging XR to make training more accessible," said Brian Vogelsang, senior director, XR Product Management, Qualcomm Technologies, Inc. "Their vision aligns perfectly with our mission to leverage XR for practical, impactful applications. Together, we're set to unlock new possibilities in enterprise XR training and workforce development."
The Lenovo ThinkReality VRX commercial VR solution supports the Snapdragon Spaces platform and is one of the first devices on which Transfr's training solutions are available. Engineered for the enterprise, the ThinkReality VRX is critical to providing businesses and nonprofits with a device capable of guiding users through virtual training simulations to mirror how each action is executed in the real world.
"From improved retention rates, reducing waste, and accelerating learning times, immersive training through XR is making an impact on business while providing more opportunities for employees to learn dynamically," said Vishal Shah, GM of XR and Metaverse, Lenovo. "The Transfr SDK will help developers and designers improve time to solution, enable more workers to get trained efficiently, and help businesses achieve ROI sooner."