Pune (IN), March 2021 - This exclusive Brandon Hall eBook, entitled "Not Playing Around - Gamification for Workplace Learning", explores what gamification in workplace learning is all about and why and how it works. Gamification is steadily transitioning from a buzzword to a media format and a practice that should exist in every team that is responsible for workplace learning. It has, in slightly over a decade, transformed learning initiatives and has displayed the potential to increase the impact of learning.
This exclusive Brandon Hall eBook, in partnership with Upside Learning Solutions Pvt. Ltd., goes through the key considerations that businesses, managers, and designers should be aware of while designing with gamification.
Amit Garg, Founder and CEO of Upside Learning, said, "We are very pleased to partner with the Brandon Hall Group. This is a great eBook, offering insights into what makes gamification so important and how to get it right. I personally believe gamification has the potential to change behavior."
This eBook will help you with
- understanding the need and desire for gamification in the world of workplace learning
- understanding what gamification in workplace learning is about and how to think about it
- key considerations that businesses, managers, and designers should be aware of while designing with/for gamification
- understanding why gamification must be included in our learning initiatives going forward
It's time to get started and level up your workplace learning initiatives with gamification.